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Let's be frank: Apple's Mac hardware is not well optimized for gaming. Making matters worse, the marketshare gap between Windows and macOS is profound. That said, the iPhone and iPad are gaming powerhouses for the mainstream consumer, and they aren't showing any signs of slowing.

While venues like covering Mac gaming still are about, nobody else really has much to say about the situation. So, let's talk about it. Apple's hardware is great, but not for gaming Looking to hardware, Apple uses integrated graphical chipsets in many of their machines, leaving dedicated GPUs to the most high-end Macs. These machines are primarily geared towards creative professionals, and not gamers, leaving that audience underserved. But, Apple does have a solid workaround for owners of modern machines thanks to the recent macOS 10.13.4 update.

Apple's macOS High Sierra 10.13.4 over Thunderbolt 3. Summarizing the situation, a Mac owner with Thunderbolt 3 can buy an external enclosure, and drop in a graphics card that can be upgraded over time.

This comes at a pretty profound price premium, though. With enclosures generally around $300, and a card with any heft hitting $300 and increasing dramatically, doing so is a non-trivial expense in addition to the computer itself. Plus, without hacks, Nvidia card support is non-existent.

BootCamp to install Windows on a Mac is workable, but eGPU support in BootCamp doesn't exist without workarounds right now. So, given Apple's GPU choices, it isn't a great one. Apple jumping into Virtual Reality With the eGPU, comes Apple's first tentative steps into virtual reality. At the 2017 WWDC, while talking about eGPUs, Apple officially added support for VR as well. HTC Vive now works on macOS and at the same time. This certainly paves the way, especially with an eGPU, for more immersive gaming on the Mac, even if adoption has been tepid to start. Apple has the smallest gaming platform, and the biggest Primarily when it comes to gaming, we think of large role-playing games like 'Skyrim' or first-person shooters like 'Destiny' or 'Halo,', but just counting these this ignores the biggest market for games.

So-called 'casual' gamers by far make up the largest sector of those who play, and more often than not they do so on their mobile device., in July 2017, iOS had over 783,000 games available on the App Store. This is a stunning amount of titles. Apple's for porting over iOS applications to the Mac might be a big deal for gamers. This probably won't help with huge AAA titles, but popular ones such as 'Alto's Adventure,' 'Clash of Clans,' and the like. If this proves to be effective, it could encourage larger-scale mobile developers to give the Mac a second look, at least for more casual titles. Apple has used this new platform to port a few apps of their own in macOS Mojave; News, Home, Stocks, and Voice Memos. It will become fully available for third-party developers in 2019.

32-bit apps, OpenGL, and Metal Metal 2 also got screen-time at WWDC. Apple, with new titles expected to use Metal 2 as an alternative.

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Most games running on macOS already use OpenGL which has caused quite a bit of discontent among developers. Games and graphics-intensive apps that use OpenGL will eventually cease to run as Apple's OS march continues, without maintenance by the developer. This is further complicated by Apple's declaration that 32-bit apps will after macOS Mojave. Armirovanie monolitnoj kolonna chertezh.